Open Source Tomb Raider Engine
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Thomas Buck e3b087062f Updated imgui пре 9 година
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commands Started work on Entity system пре 9 година
games Auto code indentation [skip ci] пре 10 година
loader Mesh now RoomMesh, _fixed_ texture bleeding пре 10 година
system Support for imgui/SDL text input IME пре 9 година
utils Format code [skip ci] пре 10 година
Camera.h Individual toggles for bounding box visualisation. пре 10 година
Console.h Updated imgui, added consoleAction. пре 10 година
Entity.h Started work on Entity system пре 9 година
Game.h Back face culling, log levels, clipboard support. пре 10 година
Log.h Support for Room Sprites пре 9 година
Menu.h Auto code indentation [skip ci] пре 10 година
MenuFolder.h Auto code indentation [skip ci] пре 10 година
Mesh.h Wrong assert was used when including glm пре 10 година
Render.h Debug info now displayed as imgui overlay пре 10 година
Room.h Started work on Entity system пре 9 година
RoomData.h Support for Room Sprites пре 9 година
RoomMesh.h Wrong assert was used when including glm пре 10 година
RunTime.h Fixed StaticMesh Y offset пре 10 година
Script.h Auto code indentation [skip ci] пре 10 година
SkeletalModel.h Started work on Entity system пре 9 година
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. пре 10 година
Sprite.h Started work on Entity system пре 9 година
StaticMesh.h Individual toggles for bounding box visualisation. пре 10 година
TextureManager.h Updated imgui пре 9 година
UI.h Updated imgui, added consoleAction. пре 10 година
World.h Support for Room Sprites пре 9 година
config.h.in Now using stb_truetype instead of SDL2-TTF. пре 10 година
global.h Format code [skip ci] пре 10 година