Open Source Tomb Raider Engine
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Thomas Buck e3b087062f Updated imgui 9 年前
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commands Started work on Entity system 9 年前
games Auto code indentation [skip ci] 10 年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
system Support for imgui/SDL text input IME 9 年前
utils Format code [skip ci] 10 年前
Camera.h Individual toggles for bounding box visualisation. 10 年前
Console.h Updated imgui, added consoleAction. 10 年前
Entity.h Started work on Entity system 9 年前
Game.h Back face culling, log levels, clipboard support. 10 年前
Log.h Support for Room Sprites 9 年前
Menu.h Auto code indentation [skip ci] 10 年前
MenuFolder.h Auto code indentation [skip ci] 10 年前
Mesh.h Wrong assert was used when including glm 10 年前
Render.h Debug info now displayed as imgui overlay 10 年前
Room.h Started work on Entity system 9 年前
RoomData.h Support for Room Sprites 9 年前
RoomMesh.h Wrong assert was used when including glm 10 年前
RunTime.h Fixed StaticMesh Y offset 10 年前
Script.h Auto code indentation [skip ci] 10 年前
SkeletalModel.h Started work on Entity system 9 年前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 年前
Sprite.h Started work on Entity system 9 年前
StaticMesh.h Individual toggles for bounding box visualisation. 10 年前
TextureManager.h Updated imgui 9 年前
UI.h Updated imgui, added consoleAction. 10 年前
World.h Support for Room Sprites 9 年前
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 年前
global.h Format code [skip ci] 10 年前