.. |
commands
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Fixed StaticModel rotation
|
il y a 10 ans |
games
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Auto code indentation [skip ci]
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il y a 10 ans |
loader
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Mesh now RoomMesh, _fixed_ texture bleeding
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il y a 10 ans |
system
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Performance boost by storing data in GL buffers directly
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il y a 10 ans |
utils
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Removed Exceptions, moved GL code into Shader
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il y a 10 ans |
Camera.h
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Performance boost by storing data in GL buffers directly
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il y a 10 ans |
Console.h
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Improved Console, added auto-completion
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il y a 10 ans |
Entity.h
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
il y a 10 ans |
Game.h
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Controller support, Camera Quaternion
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il y a 10 ans |
Log.h
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Fixed window resizing and initial camera offset.
|
il y a 10 ans |
Menu.h
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Auto code indentation [skip ci]
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il y a 10 ans |
MenuFolder.h
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Auto code indentation [skip ci]
|
il y a 10 ans |
Mesh.h
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Performance boost by storing data in GL buffers directly
|
il y a 10 ans |
Render.h
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Fixed window resizing and initial camera offset.
|
il y a 10 ans |
Room.h
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Fixed window resizing and initial camera offset.
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il y a 10 ans |
RoomData.h
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Fixed window resizing and initial camera offset.
|
il y a 10 ans |
RoomMesh.h
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Performance boost by storing data in GL buffers directly
|
il y a 10 ans |
RunTime.h
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Fixed StaticMesh Y offset
|
il y a 10 ans |
Script.h
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Auto code indentation [skip ci]
|
il y a 10 ans |
SkeletalModel.h
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Fixed StaticModel rotation
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il y a 10 ans |
SoundManager.h
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RunTime now static. StaticMesh displays bounding boxes.
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il y a 10 ans |
Sprite.h
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
il y a 10 ans |
StaticMesh.h
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Fixed window resizing and initial camera offset.
|
il y a 10 ans |
TextureManager.h
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Performance boost by storing data in GL buffers directly
|
il y a 10 ans |
UI.h
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Removed Exceptions, moved GL code into Shader
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il y a 10 ans |
World.h
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Added basic view frustum culling
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il y a 10 ans |
config.h.in
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Using stb_image, stb_image_write. New imgui version.
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il y a 10 ans |
global.h
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Controller support, Camera Quaternion
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il y a 10 ans |