Open Source Tomb Raider Engine
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Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 lat temu
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commands Fixed StaticModel rotation 10 lat temu
games Auto code indentation [skip ci] 10 lat temu
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 lat temu
system Performance boost by storing data in GL buffers directly 10 lat temu
utils Removed Exceptions, moved GL code into Shader 10 lat temu
Camera.h Performance boost by storing data in GL buffers directly 10 lat temu
Console.h Improved Console, added auto-completion 10 lat temu
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
Game.h Controller support, Camera Quaternion 10 lat temu
Log.h Fixed window resizing and initial camera offset. 10 lat temu
Menu.h Auto code indentation [skip ci] 10 lat temu
MenuFolder.h Auto code indentation [skip ci] 10 lat temu
Mesh.h Performance boost by storing data in GL buffers directly 10 lat temu
Render.h Fixed window resizing and initial camera offset. 10 lat temu
Room.h Fixed window resizing and initial camera offset. 10 lat temu
RoomData.h Fixed window resizing and initial camera offset. 10 lat temu
RoomMesh.h Performance boost by storing data in GL buffers directly 10 lat temu
RunTime.h Fixed StaticMesh Y offset 10 lat temu
Script.h Auto code indentation [skip ci] 10 lat temu
SkeletalModel.h Fixed StaticModel rotation 10 lat temu
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 lat temu
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
StaticMesh.h Fixed window resizing and initial camera offset. 10 lat temu
TextureManager.h Performance boost by storing data in GL buffers directly 10 lat temu
UI.h Removed Exceptions, moved GL code into Shader 10 lat temu
World.h Added basic view frustum culling 10 lat temu
config.h.in Using stb_image, stb_image_write. New imgui version. 10 lat temu
global.h Controller support, Camera Quaternion 10 lat temu