Open Source Tomb Raider Engine
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Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 anos atrás
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commands Fixed StaticModel rotation 10 anos atrás
games Auto code indentation [skip ci] 10 anos atrás
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 anos atrás
system Performance boost by storing data in GL buffers directly 10 anos atrás
utils Removed Exceptions, moved GL code into Shader 10 anos atrás
Camera.h Performance boost by storing data in GL buffers directly 10 anos atrás
Console.h Improved Console, added auto-completion 10 anos atrás
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
Game.h Controller support, Camera Quaternion 10 anos atrás
Log.h Fixed window resizing and initial camera offset. 10 anos atrás
Menu.h Auto code indentation [skip ci] 10 anos atrás
MenuFolder.h Auto code indentation [skip ci] 10 anos atrás
Mesh.h Performance boost by storing data in GL buffers directly 10 anos atrás
Render.h Fixed window resizing and initial camera offset. 10 anos atrás
Room.h Fixed window resizing and initial camera offset. 10 anos atrás
RoomData.h Fixed window resizing and initial camera offset. 10 anos atrás
RoomMesh.h Performance boost by storing data in GL buffers directly 10 anos atrás
RunTime.h Fixed StaticMesh Y offset 10 anos atrás
Script.h Auto code indentation [skip ci] 10 anos atrás
SkeletalModel.h Fixed StaticModel rotation 10 anos atrás
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 anos atrás
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
StaticMesh.h Fixed window resizing and initial camera offset. 10 anos atrás
TextureManager.h Performance boost by storing data in GL buffers directly 10 anos atrás
UI.h Removed Exceptions, moved GL code into Shader 10 anos atrás
World.h Added basic view frustum culling 10 anos atrás
config.h.in Using stb_image, stb_image_write. New imgui version. 10 anos atrás
global.h Controller support, Camera Quaternion 10 anos atrás