Open Source Tomb Raider Engine
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Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 anni fa
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commands Fixed StaticModel rotation 10 anni fa
games Auto code indentation [skip ci] 10 anni fa
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 anni fa
system Performance boost by storing data in GL buffers directly 10 anni fa
utils Removed Exceptions, moved GL code into Shader 10 anni fa
Camera.h Performance boost by storing data in GL buffers directly 10 anni fa
Console.h Improved Console, added auto-completion 10 anni fa
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
Game.h Controller support, Camera Quaternion 10 anni fa
Log.h Fixed window resizing and initial camera offset. 10 anni fa
Menu.h Auto code indentation [skip ci] 10 anni fa
MenuFolder.h Auto code indentation [skip ci] 10 anni fa
Mesh.h Performance boost by storing data in GL buffers directly 10 anni fa
Render.h Fixed window resizing and initial camera offset. 10 anni fa
Room.h Fixed window resizing and initial camera offset. 10 anni fa
RoomData.h Fixed window resizing and initial camera offset. 10 anni fa
RoomMesh.h Performance boost by storing data in GL buffers directly 10 anni fa
RunTime.h Fixed StaticMesh Y offset 10 anni fa
Script.h Auto code indentation [skip ci] 10 anni fa
SkeletalModel.h Fixed StaticModel rotation 10 anni fa
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 anni fa
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
StaticMesh.h Fixed window resizing and initial camera offset. 10 anni fa
TextureManager.h Performance boost by storing data in GL buffers directly 10 anni fa
UI.h Removed Exceptions, moved GL code into Shader 10 anni fa
World.h Added basic view frustum culling 10 anni fa
config.h.in Using stb_image, stb_image_write. New imgui version. 10 anni fa
global.h Controller support, Camera Quaternion 10 anni fa