.. |
commands
|
Fixed StaticModel rotation
|
10 年之前 |
games
|
Auto code indentation [skip ci]
|
10 年之前 |
loader
|
Mesh now RoomMesh, _fixed_ texture bleeding
|
10 年之前 |
system
|
Performance boost by storing data in GL buffers directly
|
10 年之前 |
utils
|
Removed Exceptions, moved GL code into Shader
|
10 年之前 |
Camera.h
|
Performance boost by storing data in GL buffers directly
|
10 年之前 |
Console.h
|
Improved Console, added auto-completion
|
10 年之前 |
Entity.h
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 年之前 |
Game.h
|
Controller support, Camera Quaternion
|
10 年之前 |
Log.h
|
Fixed window resizing and initial camera offset.
|
10 年之前 |
Menu.h
|
Auto code indentation [skip ci]
|
10 年之前 |
MenuFolder.h
|
Auto code indentation [skip ci]
|
10 年之前 |
Mesh.h
|
Performance boost by storing data in GL buffers directly
|
10 年之前 |
Render.h
|
Fixed window resizing and initial camera offset.
|
10 年之前 |
Room.h
|
Fixed window resizing and initial camera offset.
|
10 年之前 |
RoomData.h
|
Fixed window resizing and initial camera offset.
|
10 年之前 |
RoomMesh.h
|
Performance boost by storing data in GL buffers directly
|
10 年之前 |
RunTime.h
|
Fixed StaticMesh Y offset
|
10 年之前 |
Script.h
|
Auto code indentation [skip ci]
|
10 年之前 |
SkeletalModel.h
|
Fixed StaticModel rotation
|
10 年之前 |
SoundManager.h
|
RunTime now static. StaticMesh displays bounding boxes.
|
10 年之前 |
Sprite.h
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 年之前 |
StaticMesh.h
|
Fixed window resizing and initial camera offset.
|
10 年之前 |
TextureManager.h
|
Performance boost by storing data in GL buffers directly
|
10 年之前 |
UI.h
|
Removed Exceptions, moved GL code into Shader
|
10 年之前 |
World.h
|
Added basic view frustum culling
|
10 年之前 |
config.h.in
|
Using stb_image, stb_image_write. New imgui version.
|
10 年之前 |
global.h
|
Controller support, Camera Quaternion
|
10 年之前 |