Open Source Tomb Raider Engine
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Thomas Buck 6625071dfd Render StaticModels 9 vuotta sitten
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commands Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 vuotta sitten
games Auto code indentation [skip ci] 9 vuotta sitten
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 vuotta sitten
system Render StaticModels 9 vuotta sitten
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 vuotta sitten
Camera.h Room Mesh displayed more or less correctly 9 vuotta sitten
Console.h Improved Console, added auto-completion 9 vuotta sitten
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 vuotta sitten
Exception.h LoaderTR2 tries to load external SFX file 9 vuotta sitten
Game.h Camera movement, first Mesh drawing 9 vuotta sitten
Log.h Implemented get command 9 vuotta sitten
Menu.h Auto code indentation [skip ci] 9 vuotta sitten
MenuFolder.h Auto code indentation [skip ci] 9 vuotta sitten
Mesh.h Render StaticModels 9 vuotta sitten
Render.h Fix glm includes for Travis 9 vuotta sitten
Room.h Mesh now RoomMesh, _fixed_ texture bleeding 9 vuotta sitten
RoomData.h Render StaticModels 9 vuotta sitten
RoomMesh.h Render StaticModels 9 vuotta sitten
RunTime.h Added FPS histogram 9 vuotta sitten
Script.h Auto code indentation [skip ci] 9 vuotta sitten
SkeletalModel.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 vuotta sitten
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 9 vuotta sitten
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 vuotta sitten
StaticMesh.h Render StaticModels 9 vuotta sitten
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 9 vuotta sitten
UI.h Auto code indentation [skip ci] 9 vuotta sitten
World.h LoaderTR2 tries to load Meshes and StaticMeshes 9 vuotta sitten
config.h.in Removed WindowGLUT, added WindowGLFW 9 vuotta sitten
global.h Removed WindowGLUT, added WindowGLFW 9 vuotta sitten