Open Source Tomb Raider Engine
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Thomas Buck 6625071dfd Render StaticModels 9 年之前
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commands Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年之前
games Auto code indentation [skip ci] 9 年之前
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 年之前
system Render StaticModels 9 年之前
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年之前
Camera.h Room Mesh displayed more or less correctly 9 年之前
Console.h Improved Console, added auto-completion 9 年之前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年之前
Exception.h LoaderTR2 tries to load external SFX file 9 年之前
Game.h Camera movement, first Mesh drawing 9 年之前
Log.h Implemented get command 9 年之前
Menu.h Auto code indentation [skip ci] 9 年之前
MenuFolder.h Auto code indentation [skip ci] 9 年之前
Mesh.h Render StaticModels 9 年之前
Render.h Fix glm includes for Travis 9 年之前
Room.h Mesh now RoomMesh, _fixed_ texture bleeding 9 年之前
RoomData.h Render StaticModels 9 年之前
RoomMesh.h Render StaticModels 9 年之前
RunTime.h Added FPS histogram 9 年之前
Script.h Auto code indentation [skip ci] 9 年之前
SkeletalModel.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年之前
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 9 年之前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年之前
StaticMesh.h Render StaticModels 9 年之前
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 9 年之前
UI.h Auto code indentation [skip ci] 9 年之前
World.h LoaderTR2 tries to load Meshes and StaticMeshes 9 年之前
config.h.in Removed WindowGLUT, added WindowGLFW 9 年之前
global.h Removed WindowGLUT, added WindowGLFW 9 年之前