Open Source Tomb Raider Engine
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Thomas Buck 6625071dfd Render StaticModels 9 anni fa
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commands Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 anni fa
games Auto code indentation [skip ci] 9 anni fa
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 anni fa
system Render StaticModels 9 anni fa
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 anni fa
Camera.h Room Mesh displayed more or less correctly 9 anni fa
Console.h Improved Console, added auto-completion 9 anni fa
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 anni fa
Exception.h LoaderTR2 tries to load external SFX file 9 anni fa
Game.h Camera movement, first Mesh drawing 9 anni fa
Log.h Implemented get command 9 anni fa
Menu.h Auto code indentation [skip ci] 9 anni fa
MenuFolder.h Auto code indentation [skip ci] 9 anni fa
Mesh.h Render StaticModels 9 anni fa
Render.h Fix glm includes for Travis 9 anni fa
Room.h Mesh now RoomMesh, _fixed_ texture bleeding 9 anni fa
RoomData.h Render StaticModels 9 anni fa
RoomMesh.h Render StaticModels 9 anni fa
RunTime.h Added FPS histogram 9 anni fa
Script.h Auto code indentation [skip ci] 9 anni fa
SkeletalModel.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 anni fa
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 9 anni fa
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 anni fa
StaticMesh.h Render StaticModels 9 anni fa
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 9 anni fa
UI.h Auto code indentation [skip ci] 9 anni fa
World.h LoaderTR2 tries to load Meshes and StaticMeshes 9 anni fa
config.h.in Removed WindowGLUT, added WindowGLFW 9 anni fa
global.h Removed WindowGLUT, added WindowGLFW 9 anni fa