Open Source Tomb Raider Engine
您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
Thomas Buck 6625071dfd Render StaticModels 9 年前
..
commands Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年前
games Auto code indentation [skip ci] 9 年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 年前
system Render StaticModels 9 年前
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年前
Camera.h Room Mesh displayed more or less correctly 9 年前
Console.h Improved Console, added auto-completion 9 年前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年前
Exception.h LoaderTR2 tries to load external SFX file 9 年前
Game.h Camera movement, first Mesh drawing 9 年前
Log.h Implemented get command 9 年前
Menu.h Auto code indentation [skip ci] 9 年前
MenuFolder.h Auto code indentation [skip ci] 9 年前
Mesh.h Render StaticModels 9 年前
Render.h Fix glm includes for Travis 9 年前
Room.h Mesh now RoomMesh, _fixed_ texture bleeding 9 年前
RoomData.h Render StaticModels 9 年前
RoomMesh.h Render StaticModels 9 年前
RunTime.h Added FPS histogram 9 年前
Script.h Auto code indentation [skip ci] 9 年前
SkeletalModel.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年前
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 9 年前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年前
StaticMesh.h Render StaticModels 9 年前
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 9 年前
UI.h Auto code indentation [skip ci] 9 年前
World.h LoaderTR2 tries to load Meshes and StaticMeshes 9 年前
config.h.in Removed WindowGLUT, added WindowGLFW 9 年前
global.h Removed WindowGLUT, added WindowGLFW 9 年前