.. |
games
|
Added TombRaider1.h
|
vor 10 Jahren |
math
|
Slimmed down math/math.h
|
vor 10 Jahren |
utils
|
Added mouse scrolling support. Used in Console to scroll the history.
|
vor 10 Jahren |
Camera.h
|
Camera sensitivity stored in OpenRaider
|
vor 10 Jahren |
Config.h.in
|
Started implementing command system.
|
vor 10 Jahren |
Console.h
|
Added mouse scrolling support. Used in Console to scroll the history.
|
vor 10 Jahren |
Emitter.h
|
Added Camera, Emitter, Mesh, Particle, ViewVolume
|
vor 10 Jahren |
Game.h
|
Added game mode command
|
vor 10 Jahren |
Menu.h
|
Can now also bind mouse actions
|
vor 10 Jahren |
Mesh.h
|
Added Camera, Emitter, Mesh, Particle, ViewVolume
|
vor 10 Jahren |
OpenRaider.h
|
Added game mode command
|
vor 10 Jahren |
Particle.h
|
Added Camera, Emitter, Mesh, Particle, ViewVolume
|
vor 10 Jahren |
Render.h
|
Added animation test commands
|
vor 10 Jahren |
SkeletalModel.h
|
Added SkeletalModel, now using std::vector
|
vor 10 Jahren |
Sound.h
|
Added Sound initialization
|
vor 10 Jahren |
Texture.h
|
Fixed strange Texture offset in GL, added asserts.
|
vor 10 Jahren |
TombRaider.h
|
Added basic movement
|
vor 10 Jahren |
TombRaiderData.h
|
Validating pak before putting it in menu list
|
vor 10 Jahren |
ViewVolume.h
|
Added Camera, Emitter, Mesh, Particle, ViewVolume
|
vor 10 Jahren |
Window.h
|
Added game mode command
|
vor 10 Jahren |
WindowSDL.h
|
Using only colors that were defined for renderer
|
vor 10 Jahren |
World.h
|
No longer segfaulting but now leaking World memory
|
vor 10 Jahren |
WorldData.h
|
Added World, WorldData, using std list and vector.
|
vor 10 Jahren |
global.h
|
Using only colors that were defined for renderer
|
vor 10 Jahren |
main.h
|
Added Menu
|
vor 10 Jahren |