Open Source Tomb Raider Engine
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Thomas Buck 7a4a5c0a96 Added animation test commands il y a 10 ans
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games Added TombRaider1.h il y a 10 ans
math Slimmed down math/math.h il y a 10 ans
utils Added mouse scrolling support. Used in Console to scroll the history. il y a 10 ans
Camera.h Camera sensitivity stored in OpenRaider il y a 10 ans
Config.h.in Started implementing command system. il y a 10 ans
Console.h Added mouse scrolling support. Used in Console to scroll the history. il y a 10 ans
Emitter.h Added Camera, Emitter, Mesh, Particle, ViewVolume il y a 10 ans
Game.h Added game mode command il y a 10 ans
Menu.h Can now also bind mouse actions il y a 10 ans
Mesh.h Added Camera, Emitter, Mesh, Particle, ViewVolume il y a 10 ans
OpenRaider.h Added game mode command il y a 10 ans
Particle.h Added Camera, Emitter, Mesh, Particle, ViewVolume il y a 10 ans
Render.h Added animation test commands il y a 10 ans
SkeletalModel.h Added SkeletalModel, now using std::vector il y a 10 ans
Sound.h Added Sound initialization il y a 10 ans
Texture.h Fixed strange Texture offset in GL, added asserts. il y a 10 ans
TombRaider.h Added basic movement il y a 10 ans
TombRaiderData.h Validating pak before putting it in menu list il y a 10 ans
ViewVolume.h Added Camera, Emitter, Mesh, Particle, ViewVolume il y a 10 ans
Window.h Added game mode command il y a 10 ans
WindowSDL.h Using only colors that were defined for renderer il y a 10 ans
World.h No longer segfaulting but now leaking World memory il y a 10 ans
WorldData.h Added World, WorldData, using std list and vector. il y a 10 ans
global.h Using only colors that were defined for renderer il y a 10 ans
main.h Added Menu il y a 10 ans