Open Source Tomb Raider Engine
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Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10 anni fa
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commands Fixed StaticModel rotation 10 anni fa
games Auto code indentation [skip ci] 10 anni fa
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 anni fa
system Draw room bounding boxes in wireframe mode 10 anni fa
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
Camera.h Controller support, Camera Quaternion 10 anni fa
Console.h Improved Console, added auto-completion 10 anni fa
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
Exception.h LoaderTR2 tries to load external SFX file 10 anni fa
Game.h Controller support, Camera Quaternion 10 anni fa
Log.h Implemented get command 10 anni fa
Menu.h Auto code indentation [skip ci] 10 anni fa
MenuFolder.h Auto code indentation [skip ci] 10 anni fa
Mesh.h Render StaticModels 10 anni fa
Render.h Added basic view frustum culling 10 anni fa
Room.h Draw room bounding boxes in wireframe mode 10 anni fa
RoomData.h Draw room bounding boxes in wireframe mode 10 anni fa
RoomMesh.h Render StaticModels 10 anni fa
RunTime.h Controller support, Camera Quaternion 10 anni fa
Script.h Auto code indentation [skip ci] 10 anni fa
SkeletalModel.h Fixed StaticModel rotation 10 anni fa
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 anni fa
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
StaticMesh.h Render StaticModels 10 anni fa
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 anni fa
UI.h Controller support, Camera Quaternion 10 anni fa
World.h Added basic view frustum culling 10 anni fa
config.h.in Removed WindowGLUT, added WindowGLFW 10 anni fa
global.h Controller support, Camera Quaternion 10 anni fa