Open Source Tomb Raider Engine
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Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode пре 10 година
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commands Fixed StaticModel rotation пре 10 година
games Auto code indentation [skip ci] пре 10 година
loader Mesh now RoomMesh, _fixed_ texture bleeding пре 10 година
system Draw room bounding boxes in wireframe mode пре 10 година
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 10 година
Camera.h Controller support, Camera Quaternion пре 10 година
Console.h Improved Console, added auto-completion пре 10 година
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 10 година
Exception.h LoaderTR2 tries to load external SFX file пре 10 година
Game.h Controller support, Camera Quaternion пре 10 година
Log.h Implemented get command пре 10 година
Menu.h Auto code indentation [skip ci] пре 10 година
MenuFolder.h Auto code indentation [skip ci] пре 10 година
Mesh.h Render StaticModels пре 10 година
Render.h Added basic view frustum culling пре 10 година
Room.h Draw room bounding boxes in wireframe mode пре 10 година
RoomData.h Draw room bounding boxes in wireframe mode пре 10 година
RoomMesh.h Render StaticModels пре 10 година
RunTime.h Controller support, Camera Quaternion пре 10 година
Script.h Auto code indentation [skip ci] пре 10 година
SkeletalModel.h Fixed StaticModel rotation пре 10 година
SoundManager.h Rewrote OpenAL, SoundManager, added system folder пре 10 година
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 10 година
StaticMesh.h Render StaticModels пре 10 година
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding пре 10 година
UI.h Controller support, Camera Quaternion пре 10 година
World.h Added basic view frustum culling пре 10 година
config.h.in Removed WindowGLUT, added WindowGLFW пре 10 година
global.h Controller support, Camera Quaternion пре 10 година