Open Source Tomb Raider Engine
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Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10 jaren geleden
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commands Fixed StaticModel rotation 10 jaren geleden
games Auto code indentation [skip ci] 10 jaren geleden
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
system Draw room bounding boxes in wireframe mode 10 jaren geleden
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
Camera.h Controller support, Camera Quaternion 10 jaren geleden
Console.h Improved Console, added auto-completion 10 jaren geleden
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
Exception.h LoaderTR2 tries to load external SFX file 10 jaren geleden
Game.h Controller support, Camera Quaternion 10 jaren geleden
Log.h Implemented get command 10 jaren geleden
Menu.h Auto code indentation [skip ci] 10 jaren geleden
MenuFolder.h Auto code indentation [skip ci] 10 jaren geleden
Mesh.h Render StaticModels 10 jaren geleden
Render.h Added basic view frustum culling 10 jaren geleden
Room.h Draw room bounding boxes in wireframe mode 10 jaren geleden
RoomData.h Draw room bounding boxes in wireframe mode 10 jaren geleden
RoomMesh.h Render StaticModels 10 jaren geleden
RunTime.h Controller support, Camera Quaternion 10 jaren geleden
Script.h Auto code indentation [skip ci] 10 jaren geleden
SkeletalModel.h Fixed StaticModel rotation 10 jaren geleden
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 jaren geleden
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
StaticMesh.h Render StaticModels 10 jaren geleden
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
UI.h Controller support, Camera Quaternion 10 jaren geleden
World.h Added basic view frustum culling 10 jaren geleden
config.h.in Removed WindowGLUT, added WindowGLFW 10 jaren geleden
global.h Controller support, Camera Quaternion 10 jaren geleden