Open Source Tomb Raider Engine
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Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10 年之前
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commands Fixed StaticModel rotation 10 年之前
games Auto code indentation [skip ci] 10 年之前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
system Draw room bounding boxes in wireframe mode 10 年之前
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
Camera.h Controller support, Camera Quaternion 10 年之前
Console.h Improved Console, added auto-completion 10 年之前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
Exception.h LoaderTR2 tries to load external SFX file 10 年之前
Game.h Controller support, Camera Quaternion 10 年之前
Log.h Implemented get command 10 年之前
Menu.h Auto code indentation [skip ci] 10 年之前
MenuFolder.h Auto code indentation [skip ci] 10 年之前
Mesh.h Render StaticModels 10 年之前
Render.h Added basic view frustum culling 10 年之前
Room.h Draw room bounding boxes in wireframe mode 10 年之前
RoomData.h Draw room bounding boxes in wireframe mode 10 年之前
RoomMesh.h Render StaticModels 10 年之前
RunTime.h Controller support, Camera Quaternion 10 年之前
Script.h Auto code indentation [skip ci] 10 年之前
SkeletalModel.h Fixed StaticModel rotation 10 年之前
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 年之前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
StaticMesh.h Render StaticModels 10 年之前
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
UI.h Controller support, Camera Quaternion 10 年之前
World.h Added basic view frustum culling 10 年之前
config.h.in Removed WindowGLUT, added WindowGLFW 10 年之前
global.h Controller support, Camera Quaternion 10 年之前