Open Source Tomb Raider Engine
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Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10 年前
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commands Fixed StaticModel rotation 10 年前
games Auto code indentation [skip ci] 10 年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
system Draw room bounding boxes in wireframe mode 10 年前
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
Camera.h Controller support, Camera Quaternion 10 年前
Console.h Improved Console, added auto-completion 10 年前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
Exception.h LoaderTR2 tries to load external SFX file 10 年前
Game.h Controller support, Camera Quaternion 10 年前
Log.h Implemented get command 10 年前
Menu.h Auto code indentation [skip ci] 10 年前
MenuFolder.h Auto code indentation [skip ci] 10 年前
Mesh.h Render StaticModels 10 年前
Render.h Added basic view frustum culling 10 年前
Room.h Draw room bounding boxes in wireframe mode 10 年前
RoomData.h Draw room bounding boxes in wireframe mode 10 年前
RoomMesh.h Render StaticModels 10 年前
RunTime.h Controller support, Camera Quaternion 10 年前
Script.h Auto code indentation [skip ci] 10 年前
SkeletalModel.h Fixed StaticModel rotation 10 年前
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 年前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
StaticMesh.h Render StaticModels 10 年前
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
UI.h Controller support, Camera Quaternion 10 年前
World.h Added basic view frustum culling 10 年前
config.h.in Removed WindowGLUT, added WindowGLFW 10 年前
global.h Controller support, Camera Quaternion 10 年前