Open Source Tomb Raider Engine
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Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10 lat temu
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commands Fixed StaticModel rotation 10 lat temu
games Auto code indentation [skip ci] 10 lat temu
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 lat temu
system Draw room bounding boxes in wireframe mode 10 lat temu
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
Camera.h Controller support, Camera Quaternion 10 lat temu
Console.h Improved Console, added auto-completion 10 lat temu
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
Exception.h LoaderTR2 tries to load external SFX file 10 lat temu
Game.h Controller support, Camera Quaternion 10 lat temu
Log.h Implemented get command 10 lat temu
Menu.h Auto code indentation [skip ci] 10 lat temu
MenuFolder.h Auto code indentation [skip ci] 10 lat temu
Mesh.h Render StaticModels 10 lat temu
Render.h Added basic view frustum culling 10 lat temu
Room.h Draw room bounding boxes in wireframe mode 10 lat temu
RoomData.h Draw room bounding boxes in wireframe mode 10 lat temu
RoomMesh.h Render StaticModels 10 lat temu
RunTime.h Controller support, Camera Quaternion 10 lat temu
Script.h Auto code indentation [skip ci] 10 lat temu
SkeletalModel.h Fixed StaticModel rotation 10 lat temu
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 lat temu
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
StaticMesh.h Render StaticModels 10 lat temu
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 lat temu
UI.h Controller support, Camera Quaternion 10 lat temu
World.h Added basic view frustum culling 10 lat temu
config.h.in Removed WindowGLUT, added WindowGLFW 10 lat temu
global.h Controller support, Camera Quaternion 10 lat temu