Open Source Tomb Raider Engine
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Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 9 jaren geleden
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commands Started work on Entity system 9 jaren geleden
games Auto code indentation [skip ci] 10 jaren geleden
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
system Support for imgui/SDL text input IME 9 jaren geleden
utils Format code [skip ci] 10 jaren geleden
Camera.h Individual toggles for bounding box visualisation. 10 jaren geleden
Console.h Imgui update, controller & camera movement improvements. 9 jaren geleden
Entity.h Imgui update, controller & camera movement improvements. 9 jaren geleden
Game.h Back face culling, log levels, clipboard support. 10 jaren geleden
Log.h Support for Room Sprites 9 jaren geleden
Menu.h Auto code indentation [skip ci] 10 jaren geleden
MenuFolder.h Auto code indentation [skip ci] 10 jaren geleden
Mesh.h Wrong assert was used when including glm 10 jaren geleden
Render.h Debug info now displayed as imgui overlay 10 jaren geleden
Room.h Started work on Entity system 9 jaren geleden
RoomData.h Support for Room Sprites 9 jaren geleden
RoomMesh.h Wrong assert was used when including glm 10 jaren geleden
RunTime.h Fixed StaticMesh Y offset 10 jaren geleden
Script.h Auto code indentation [skip ci] 10 jaren geleden
SkeletalModel.h Started work on Entity system 9 jaren geleden
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 jaren geleden
Sprite.h Return of (animated) textile and sprite viewer 9 jaren geleden
StaticMesh.h Individual toggles for bounding box visualisation. 10 jaren geleden
TextureManager.h Return of (animated) textile and sprite viewer 9 jaren geleden
UI.h Updated imgui, added consoleAction. 10 jaren geleden
World.h Support for Room Sprites 9 jaren geleden
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 jaren geleden
global.h Format code [skip ci] 10 jaren geleden