Open Source Tomb Raider Engine
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Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 9 年之前
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commands Started work on Entity system 9 年之前
games Auto code indentation [skip ci] 10 年之前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
system Support for imgui/SDL text input IME 9 年之前
utils Format code [skip ci] 10 年之前
Camera.h Individual toggles for bounding box visualisation. 10 年之前
Console.h Imgui update, controller & camera movement improvements. 9 年之前
Entity.h Imgui update, controller & camera movement improvements. 9 年之前
Game.h Back face culling, log levels, clipboard support. 10 年之前
Log.h Support for Room Sprites 9 年之前
Menu.h Auto code indentation [skip ci] 10 年之前
MenuFolder.h Auto code indentation [skip ci] 10 年之前
Mesh.h Wrong assert was used when including glm 10 年之前
Render.h Debug info now displayed as imgui overlay 10 年之前
Room.h Started work on Entity system 9 年之前
RoomData.h Support for Room Sprites 9 年之前
RoomMesh.h Wrong assert was used when including glm 10 年之前
RunTime.h Fixed StaticMesh Y offset 10 年之前
Script.h Auto code indentation [skip ci] 10 年之前
SkeletalModel.h Started work on Entity system 9 年之前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 年之前
Sprite.h Return of (animated) textile and sprite viewer 9 年之前
StaticMesh.h Individual toggles for bounding box visualisation. 10 年之前
TextureManager.h Return of (animated) textile and sprite viewer 9 年之前
UI.h Updated imgui, added consoleAction. 10 年之前
World.h Support for Room Sprites 9 年之前
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 年之前
global.h Format code [skip ci] 10 年之前