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games
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Added TombRaider1.h
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10 years ago |
math
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Slimmed down math/math.h
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10 years ago |
utils
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Added mouse scrolling support.
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10 years ago |
Camera.h
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Removed Emitter and Particle
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10 years ago |
Console.h
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Added mouse scrolling support.
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10 years ago |
Game.h
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Simplified Render Texture loading
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10 years ago |
Menu.h
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Maplist now in Menu
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10 years ago |
Mesh.h
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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10 years ago |
OpenRaider.h
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Maplist now in Menu
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10 years ago |
Render.h
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Added comparison operator to static model
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10 years ago |
Room.h
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Added comparison operator to static model
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10 years ago |
SkeletalModel.h
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Added SkeletalModel, now using std::vector
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10 years ago |
Sound.h
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Sound interface now abstract
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10 years ago |
SoundAL.h
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Sound interface now abstract
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10 years ago |
Sprite.h
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Rewrote Sprite loading in Game
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10 years ago |
Texture.h
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Fixed strange Texture offset in GL, added asserts.
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10 years ago |
TombRaider.h
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Added basic movement
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10 years ago |
TombRaiderData.h
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Validating pak before putting it in menu list
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10 years ago |
ViewVolume.h
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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10 years ago |
Window.h
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Many small fixes
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10 years ago |
WindowSDL.h
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Using only colors that were defined for renderer
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10 years ago |
World.h
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Rewrote Sprite loading in Game
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10 years ago |
WorldData.h
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Added comparison operator to static model
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10 years ago |
config.h.in
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be case-sensitive for config file
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10 years ago |
global.h
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Many small fixes
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10 years ago |
main.h
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Render is now also service
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10 years ago |