Open Source Tomb Raider Engine
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Thomas Buck 09b15dddcd Format code [skip ci] 10 vuotta sitten
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commands Fixed StaticModel rotation 10 vuotta sitten
games Auto code indentation [skip ci] 10 vuotta sitten
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 vuotta sitten
system Format code [skip ci] 10 vuotta sitten
utils Format code [skip ci] 10 vuotta sitten
Camera.h Individual toggles for bounding box visualisation. 10 vuotta sitten
Console.h Updated imgui, added consoleAction. 10 vuotta sitten
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
Game.h Back face culling, log levels, clipboard support. 10 vuotta sitten
Log.h Back face culling, log levels, clipboard support. 10 vuotta sitten
Menu.h Auto code indentation [skip ci] 10 vuotta sitten
MenuFolder.h Auto code indentation [skip ci] 10 vuotta sitten
Mesh.h Wrong assert was used when including glm 10 vuotta sitten
Render.h Debug info now displayed as imgui overlay 10 vuotta sitten
Room.h Individual toggles for bounding box visualisation. 10 vuotta sitten
RoomData.h Wrong assert was used when including glm 10 vuotta sitten
RoomMesh.h Wrong assert was used when including glm 10 vuotta sitten
RunTime.h Fixed StaticMesh Y offset 10 vuotta sitten
Script.h Auto code indentation [skip ci] 10 vuotta sitten
SkeletalModel.h Fixed StaticModel rotation 10 vuotta sitten
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 vuotta sitten
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
StaticMesh.h Individual toggles for bounding box visualisation. 10 vuotta sitten
TextureManager.h Wrong assert was used when including glm 10 vuotta sitten
UI.h Updated imgui, added consoleAction. 10 vuotta sitten
World.h Added basic view frustum culling 10 vuotta sitten
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 vuotta sitten
global.h Format code [skip ci] 10 vuotta sitten