Open Source Tomb Raider Engine
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Thomas Buck 09b15dddcd Format code [skip ci] 10 år sedan
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commands Fixed StaticModel rotation 10 år sedan
games Auto code indentation [skip ci] 10 år sedan
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 år sedan
system Format code [skip ci] 10 år sedan
utils Format code [skip ci] 10 år sedan
Camera.h Individual toggles for bounding box visualisation. 10 år sedan
Console.h Updated imgui, added consoleAction. 10 år sedan
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 år sedan
Game.h Back face culling, log levels, clipboard support. 10 år sedan
Log.h Back face culling, log levels, clipboard support. 10 år sedan
Menu.h Auto code indentation [skip ci] 10 år sedan
MenuFolder.h Auto code indentation [skip ci] 10 år sedan
Mesh.h Wrong assert was used when including glm 10 år sedan
Render.h Debug info now displayed as imgui overlay 10 år sedan
Room.h Individual toggles for bounding box visualisation. 10 år sedan
RoomData.h Wrong assert was used when including glm 10 år sedan
RoomMesh.h Wrong assert was used when including glm 10 år sedan
RunTime.h Fixed StaticMesh Y offset 10 år sedan
Script.h Auto code indentation [skip ci] 10 år sedan
SkeletalModel.h Fixed StaticModel rotation 10 år sedan
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 år sedan
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 år sedan
StaticMesh.h Individual toggles for bounding box visualisation. 10 år sedan
TextureManager.h Wrong assert was used when including glm 10 år sedan
UI.h Updated imgui, added consoleAction. 10 år sedan
World.h Added basic view frustum culling 10 år sedan
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 år sedan
global.h Format code [skip ci] 10 år sedan