Open Source Tomb Raider Engine
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Thomas Buck 09b15dddcd Format code [skip ci] 10 lat temu
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commands Fixed StaticModel rotation 10 lat temu
games Auto code indentation [skip ci] 10 lat temu
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 lat temu
system Format code [skip ci] 10 lat temu
utils Format code [skip ci] 10 lat temu
Camera.h Individual toggles for bounding box visualisation. 10 lat temu
Console.h Updated imgui, added consoleAction. 10 lat temu
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
Game.h Back face culling, log levels, clipboard support. 10 lat temu
Log.h Back face culling, log levels, clipboard support. 10 lat temu
Menu.h Auto code indentation [skip ci] 10 lat temu
MenuFolder.h Auto code indentation [skip ci] 10 lat temu
Mesh.h Wrong assert was used when including glm 10 lat temu
Render.h Debug info now displayed as imgui overlay 10 lat temu
Room.h Individual toggles for bounding box visualisation. 10 lat temu
RoomData.h Wrong assert was used when including glm 10 lat temu
RoomMesh.h Wrong assert was used when including glm 10 lat temu
RunTime.h Fixed StaticMesh Y offset 10 lat temu
Script.h Auto code indentation [skip ci] 10 lat temu
SkeletalModel.h Fixed StaticModel rotation 10 lat temu
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 lat temu
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 lat temu
StaticMesh.h Individual toggles for bounding box visualisation. 10 lat temu
TextureManager.h Wrong assert was used when including glm 10 lat temu
UI.h Updated imgui, added consoleAction. 10 lat temu
World.h Added basic view frustum culling 10 lat temu
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 lat temu
global.h Format code [skip ci] 10 lat temu