Open Source Tomb Raider Engine
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Thomas Buck 09b15dddcd Format code [skip ci] 10 jaren geleden
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commands Fixed StaticModel rotation 10 jaren geleden
games Auto code indentation [skip ci] 10 jaren geleden
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
system Format code [skip ci] 10 jaren geleden
utils Format code [skip ci] 10 jaren geleden
Camera.h Individual toggles for bounding box visualisation. 10 jaren geleden
Console.h Updated imgui, added consoleAction. 10 jaren geleden
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
Game.h Back face culling, log levels, clipboard support. 10 jaren geleden
Log.h Back face culling, log levels, clipboard support. 10 jaren geleden
Menu.h Auto code indentation [skip ci] 10 jaren geleden
MenuFolder.h Auto code indentation [skip ci] 10 jaren geleden
Mesh.h Wrong assert was used when including glm 10 jaren geleden
Render.h Debug info now displayed as imgui overlay 10 jaren geleden
Room.h Individual toggles for bounding box visualisation. 10 jaren geleden
RoomData.h Wrong assert was used when including glm 10 jaren geleden
RoomMesh.h Wrong assert was used when including glm 10 jaren geleden
RunTime.h Fixed StaticMesh Y offset 10 jaren geleden
Script.h Auto code indentation [skip ci] 10 jaren geleden
SkeletalModel.h Fixed StaticModel rotation 10 jaren geleden
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 jaren geleden
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
StaticMesh.h Individual toggles for bounding box visualisation. 10 jaren geleden
TextureManager.h Wrong assert was used when including glm 10 jaren geleden
UI.h Updated imgui, added consoleAction. 10 jaren geleden
World.h Added basic view frustum culling 10 jaren geleden
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 jaren geleden
global.h Format code [skip ci] 10 jaren geleden