Open Source Tomb Raider Engine
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Thomas Buck 09b15dddcd Format code [skip ci] 10 年前
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commands Fixed StaticModel rotation 10 年前
games Auto code indentation [skip ci] 10 年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
system Format code [skip ci] 10 年前
utils Format code [skip ci] 10 年前
Camera.h Individual toggles for bounding box visualisation. 10 年前
Console.h Updated imgui, added consoleAction. 10 年前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
Game.h Back face culling, log levels, clipboard support. 10 年前
Log.h Back face culling, log levels, clipboard support. 10 年前
Menu.h Auto code indentation [skip ci] 10 年前
MenuFolder.h Auto code indentation [skip ci] 10 年前
Mesh.h Wrong assert was used when including glm 10 年前
Render.h Debug info now displayed as imgui overlay 10 年前
Room.h Individual toggles for bounding box visualisation. 10 年前
RoomData.h Wrong assert was used when including glm 10 年前
RoomMesh.h Wrong assert was used when including glm 10 年前
RunTime.h Fixed StaticMesh Y offset 10 年前
Script.h Auto code indentation [skip ci] 10 年前
SkeletalModel.h Fixed StaticModel rotation 10 年前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 年前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
StaticMesh.h Individual toggles for bounding box visualisation. 10 年前
TextureManager.h Wrong assert was used when including glm 10 年前
UI.h Updated imgui, added consoleAction. 10 年前
World.h Added basic view frustum culling 10 年前
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 年前
global.h Format code [skip ci] 10 年前