Open Source Tomb Raider Engine
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Thomas Buck 09b15dddcd Format code [skip ci] 10 anni fa
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commands Fixed StaticModel rotation 10 anni fa
games Auto code indentation [skip ci] 10 anni fa
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 anni fa
system Format code [skip ci] 10 anni fa
utils Format code [skip ci] 10 anni fa
Camera.h Individual toggles for bounding box visualisation. 10 anni fa
Console.h Updated imgui, added consoleAction. 10 anni fa
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
Game.h Back face culling, log levels, clipboard support. 10 anni fa
Log.h Back face culling, log levels, clipboard support. 10 anni fa
Menu.h Auto code indentation [skip ci] 10 anni fa
MenuFolder.h Auto code indentation [skip ci] 10 anni fa
Mesh.h Wrong assert was used when including glm 10 anni fa
Render.h Debug info now displayed as imgui overlay 10 anni fa
Room.h Individual toggles for bounding box visualisation. 10 anni fa
RoomData.h Wrong assert was used when including glm 10 anni fa
RoomMesh.h Wrong assert was used when including glm 10 anni fa
RunTime.h Fixed StaticMesh Y offset 10 anni fa
Script.h Auto code indentation [skip ci] 10 anni fa
SkeletalModel.h Fixed StaticModel rotation 10 anni fa
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 anni fa
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
StaticMesh.h Individual toggles for bounding box visualisation. 10 anni fa
TextureManager.h Wrong assert was used when including glm 10 anni fa
UI.h Updated imgui, added consoleAction. 10 anni fa
World.h Added basic view frustum culling 10 anni fa
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 anni fa
global.h Format code [skip ci] 10 anni fa