Open Source Tomb Raider Engine
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Thomas Buck 09b15dddcd Format code [skip ci] 10 年之前
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commands Fixed StaticModel rotation 10 年之前
games Auto code indentation [skip ci] 10 年之前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
system Format code [skip ci] 10 年之前
utils Format code [skip ci] 10 年之前
Camera.h Individual toggles for bounding box visualisation. 10 年之前
Console.h Updated imgui, added consoleAction. 10 年之前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
Game.h Back face culling, log levels, clipboard support. 10 年之前
Log.h Back face culling, log levels, clipboard support. 10 年之前
Menu.h Auto code indentation [skip ci] 10 年之前
MenuFolder.h Auto code indentation [skip ci] 10 年之前
Mesh.h Wrong assert was used when including glm 10 年之前
Render.h Debug info now displayed as imgui overlay 10 年之前
Room.h Individual toggles for bounding box visualisation. 10 年之前
RoomData.h Wrong assert was used when including glm 10 年之前
RoomMesh.h Wrong assert was used when including glm 10 年之前
RunTime.h Fixed StaticMesh Y offset 10 年之前
Script.h Auto code indentation [skip ci] 10 年之前
SkeletalModel.h Fixed StaticModel rotation 10 年之前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 年之前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
StaticMesh.h Individual toggles for bounding box visualisation. 10 年之前
TextureManager.h Wrong assert was used when including glm 10 年之前
UI.h Updated imgui, added consoleAction. 10 年之前
World.h Added basic view frustum culling 10 年之前
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 年之前
global.h Format code [skip ci] 10 年之前