Open Source Tomb Raider Engine
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Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 9 anni fa
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commands Fixed StaticModel rotation 9 anni fa
games Auto code indentation [skip ci] 9 anni fa
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 anni fa
system Now using stb_truetype instead of SDL2-TTF. 9 anni fa
utils Now using stb_truetype instead of SDL2-TTF. 9 anni fa
Camera.h Performance boost by storing data in GL buffers directly 9 anni fa
Console.h Improved Console, added auto-completion 9 anni fa
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 anni fa
Game.h Controller support, Camera Quaternion 9 anni fa
Log.h Fixed window resizing and initial camera offset. 9 anni fa
Menu.h Auto code indentation [skip ci] 9 anni fa
MenuFolder.h Auto code indentation [skip ci] 9 anni fa
Mesh.h Performance boost by storing data in GL buffers directly 9 anni fa
Render.h TextureManager is now completely static. 9 anni fa
Room.h Fixed window resizing and initial camera offset. 9 anni fa
RoomData.h Fixed window resizing and initial camera offset. 9 anni fa
RoomMesh.h Performance boost by storing data in GL buffers directly 9 anni fa
RunTime.h Fixed StaticMesh Y offset 9 anni fa
Script.h Auto code indentation [skip ci] 9 anni fa
SkeletalModel.h Fixed StaticModel rotation 9 anni fa
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 anni fa
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 anni fa
StaticMesh.h Fixed window resizing and initial camera offset. 9 anni fa
TextureManager.h TextureManager is now completely static. 9 anni fa
UI.h Removed Exceptions, moved GL code into Shader 9 anni fa
World.h Added basic view frustum culling 9 anni fa
config.h.in Now using stb_truetype instead of SDL2-TTF. 9 anni fa
global.h Controller support, Camera Quaternion 9 anni fa