Open Source Tomb Raider Engine
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Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 9 lat temu
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commands Fixed StaticModel rotation 9 lat temu
games Auto code indentation [skip ci] 9 lat temu
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 lat temu
system Now using stb_truetype instead of SDL2-TTF. 9 lat temu
utils Now using stb_truetype instead of SDL2-TTF. 9 lat temu
Camera.h Performance boost by storing data in GL buffers directly 9 lat temu
Console.h Improved Console, added auto-completion 9 lat temu
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 lat temu
Game.h Controller support, Camera Quaternion 9 lat temu
Log.h Fixed window resizing and initial camera offset. 9 lat temu
Menu.h Auto code indentation [skip ci] 9 lat temu
MenuFolder.h Auto code indentation [skip ci] 9 lat temu
Mesh.h Performance boost by storing data in GL buffers directly 9 lat temu
Render.h TextureManager is now completely static. 9 lat temu
Room.h Fixed window resizing and initial camera offset. 9 lat temu
RoomData.h Fixed window resizing and initial camera offset. 9 lat temu
RoomMesh.h Performance boost by storing data in GL buffers directly 9 lat temu
RunTime.h Fixed StaticMesh Y offset 9 lat temu
Script.h Auto code indentation [skip ci] 9 lat temu
SkeletalModel.h Fixed StaticModel rotation 9 lat temu
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 lat temu
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 lat temu
StaticMesh.h Fixed window resizing and initial camera offset. 9 lat temu
TextureManager.h TextureManager is now completely static. 9 lat temu
UI.h Removed Exceptions, moved GL code into Shader 9 lat temu
World.h Added basic view frustum culling 9 lat temu
config.h.in Now using stb_truetype instead of SDL2-TTF. 9 lat temu
global.h Controller support, Camera Quaternion 9 lat temu