Open Source Tomb Raider Engine
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Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 9 年之前
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commands Fixed StaticModel rotation 9 年之前
games Auto code indentation [skip ci] 9 年之前
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 年之前
system Now using stb_truetype instead of SDL2-TTF. 9 年之前
utils Now using stb_truetype instead of SDL2-TTF. 9 年之前
Camera.h Performance boost by storing data in GL buffers directly 9 年之前
Console.h Improved Console, added auto-completion 9 年之前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年之前
Game.h Controller support, Camera Quaternion 9 年之前
Log.h Fixed window resizing and initial camera offset. 9 年之前
Menu.h Auto code indentation [skip ci] 9 年之前
MenuFolder.h Auto code indentation [skip ci] 9 年之前
Mesh.h Performance boost by storing data in GL buffers directly 9 年之前
Render.h TextureManager is now completely static. 9 年之前
Room.h Fixed window resizing and initial camera offset. 9 年之前
RoomData.h Fixed window resizing and initial camera offset. 9 年之前
RoomMesh.h Performance boost by storing data in GL buffers directly 9 年之前
RunTime.h Fixed StaticMesh Y offset 9 年之前
Script.h Auto code indentation [skip ci] 9 年之前
SkeletalModel.h Fixed StaticModel rotation 9 年之前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 年之前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 年之前
StaticMesh.h Fixed window resizing and initial camera offset. 9 年之前
TextureManager.h TextureManager is now completely static. 9 年之前
UI.h Removed Exceptions, moved GL code into Shader 9 年之前
World.h Added basic view frustum culling 9 年之前
config.h.in Now using stb_truetype instead of SDL2-TTF. 9 年之前
global.h Controller support, Camera Quaternion 9 年之前