Open Source Tomb Raider Engine
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 9年前
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commands Fixed StaticModel rotation 9年前
games Auto code indentation [skip ci] 9年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 9年前
system Now using stb_truetype instead of SDL2-TTF. 9年前
utils Now using stb_truetype instead of SDL2-TTF. 9年前
Camera.h Performance boost by storing data in GL buffers directly 9年前
Console.h Improved Console, added auto-completion 9年前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9年前
Game.h Controller support, Camera Quaternion 9年前
Log.h Fixed window resizing and initial camera offset. 9年前
Menu.h Auto code indentation [skip ci] 9年前
MenuFolder.h Auto code indentation [skip ci] 9年前
Mesh.h Performance boost by storing data in GL buffers directly 9年前
Render.h TextureManager is now completely static. 9年前
Room.h Fixed window resizing and initial camera offset. 9年前
RoomData.h Fixed window resizing and initial camera offset. 9年前
RoomMesh.h Performance boost by storing data in GL buffers directly 9年前
RunTime.h Fixed StaticMesh Y offset 9年前
Script.h Auto code indentation [skip ci] 9年前
SkeletalModel.h Fixed StaticModel rotation 9年前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9年前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9年前
StaticMesh.h Fixed window resizing and initial camera offset. 9年前
TextureManager.h TextureManager is now completely static. 9年前
UI.h Removed Exceptions, moved GL code into Shader 9年前
World.h Added basic view frustum culling 9年前
config.h.in Now using stb_truetype instead of SDL2-TTF. 9年前
global.h Controller support, Camera Quaternion 9年前