Open Source Tomb Raider Engine
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Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. пре 9 година
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commands Fixed StaticModel rotation пре 9 година
games Auto code indentation [skip ci] пре 9 година
loader Mesh now RoomMesh, _fixed_ texture bleeding пре 9 година
system Now using stb_truetype instead of SDL2-TTF. пре 9 година
utils Now using stb_truetype instead of SDL2-TTF. пре 9 година
Camera.h Performance boost by storing data in GL buffers directly пре 9 година
Console.h Improved Console, added auto-completion пре 9 година
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 9 година
Game.h Controller support, Camera Quaternion пре 9 година
Log.h Fixed window resizing and initial camera offset. пре 9 година
Menu.h Auto code indentation [skip ci] пре 9 година
MenuFolder.h Auto code indentation [skip ci] пре 9 година
Mesh.h Performance boost by storing data in GL buffers directly пре 9 година
Render.h TextureManager is now completely static. пре 9 година
Room.h Fixed window resizing and initial camera offset. пре 9 година
RoomData.h Fixed window resizing and initial camera offset. пре 9 година
RoomMesh.h Performance boost by storing data in GL buffers directly пре 9 година
RunTime.h Fixed StaticMesh Y offset пре 9 година
Script.h Auto code indentation [skip ci] пре 9 година
SkeletalModel.h Fixed StaticModel rotation пре 9 година
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. пре 9 година
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 9 година
StaticMesh.h Fixed window resizing and initial camera offset. пре 9 година
TextureManager.h TextureManager is now completely static. пре 9 година
UI.h Removed Exceptions, moved GL code into Shader пре 9 година
World.h Added basic view frustum culling пре 9 година
config.h.in Now using stb_truetype instead of SDL2-TTF. пре 9 година
global.h Controller support, Camera Quaternion пре 9 година