Open Source Tomb Raider Engine
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Thomas Buck 448783e71a Continued work on new Mesh implementation 10 years ago
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commands Improved Console, added auto-completion 10 years ago
games Auto code indentation [skip ci] 10 years ago
loader Continued work on new Mesh implementation 10 years ago
math Code formatting [skip ci] 10 years ago
system Rewrote OpenAL, SoundManager, added system folder 10 years ago
utils LoaderTR2 tries to load external SFX file 10 years ago
Camera.h Implemented get command 10 years ago
Console.h Improved Console, added auto-completion 10 years ago
Entity.h LoaderTR2 loads Moveables and Entities 10 years ago
Exception.h LoaderTR2 tries to load external SFX file 10 years ago
Game.h LoaderTR2 loads Moveables and Entities 10 years ago
Log.h Implemented get command 10 years ago
Menu.h Auto code indentation [skip ci] 10 years ago
MenuFolder.h Auto code indentation [skip ci] 10 years ago
Mesh.h Continued work on new Mesh implementation 10 years ago
Render.h Sprite support in LoaderTR2 and UI 10 years ago
Room.h LoaderTR2 loads most parts of the Rooms 10 years ago
RoomData.h LoaderTR2 loads most parts of the Rooms 10 years ago
RunTime.h Added FPS histogram 10 years ago
Script.h Auto code indentation [skip ci] 10 years ago
SkeletalModel.h LoaderTR2 loads Moveables and Entities 10 years ago
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 years ago
Sprite.h Renamed Vector3d to Vec3, added math unit test 10 years ago
StaticMesh.h LoaderTR2 tries to load Meshes and StaticMeshes 10 years ago
TextureManager.h Continued work on new Mesh implementation 10 years ago
TombRaider.h TextureManager now has independent storages 10 years ago
TombRaiderData.h Auto code indentation [skip ci] 10 years ago
UI.h Auto code indentation [skip ci] 10 years ago
ViewVolume.h Auto code indentation [skip ci] 10 years ago
World.h LoaderTR2 tries to load Meshes and StaticMeshes 10 years ago
config.h.in make install should work properly on Mac and Linux 10 years ago
global.h Auto code indentation [skip ci] 10 years ago