Open Source Tomb Raider Engine
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Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 10 years ago
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commands Started work on Entity system 10 years ago
games Auto code indentation [skip ci] 10 years ago
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 years ago
system Support for imgui/SDL text input IME 10 years ago
utils Format code [skip ci] 10 years ago
Camera.h Individual toggles for bounding box visualisation. 10 years ago
Console.h Imgui update, controller & camera movement improvements. 10 years ago
Entity.h Imgui update, controller & camera movement improvements. 10 years ago
Game.h Back face culling, log levels, clipboard support. 10 years ago
Log.h Support for Room Sprites 10 years ago
Menu.h Auto code indentation [skip ci] 10 years ago
MenuFolder.h Auto code indentation [skip ci] 10 years ago
Mesh.h Wrong assert was used when including glm 10 years ago
Render.h Debug info now displayed as imgui overlay 10 years ago
Room.h Started work on Entity system 10 years ago
RoomData.h Support for Room Sprites 10 years ago
RoomMesh.h Wrong assert was used when including glm 10 years ago
RunTime.h Fixed StaticMesh Y offset 10 years ago
Script.h Auto code indentation [skip ci] 10 years ago
SkeletalModel.h Started work on Entity system 10 years ago
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 years ago
Sprite.h Return of (animated) textile and sprite viewer 10 years ago
StaticMesh.h Individual toggles for bounding box visualisation. 10 years ago
TextureManager.h Return of (animated) textile and sprite viewer 10 years ago
UI.h Updated imgui, added consoleAction. 10 years ago
World.h Support for Room Sprites 10 years ago
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 years ago
global.h Format code [skip ci] 10 years ago