Open Source Tomb Raider Engine
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Thomas Buck e2f3ea30ad TextureManager is now completely static. пре 10 година
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commands Fixed StaticModel rotation пре 10 година
games Auto code indentation [skip ci] пре 10 година
loader Mesh now RoomMesh, _fixed_ texture bleeding пре 10 година
system TextureManager is now completely static. пре 10 година
utils TextureManager is now completely static. пре 10 година
Camera.h Performance boost by storing data in GL buffers directly пре 10 година
Console.h Improved Console, added auto-completion пре 10 година
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 10 година
Game.h Controller support, Camera Quaternion пре 10 година
Log.h Fixed window resizing and initial camera offset. пре 10 година
Menu.h Auto code indentation [skip ci] пре 10 година
MenuFolder.h Auto code indentation [skip ci] пре 10 година
Mesh.h Performance boost by storing data in GL buffers directly пре 10 година
Render.h TextureManager is now completely static. пре 10 година
Room.h Fixed window resizing and initial camera offset. пре 10 година
RoomData.h Fixed window resizing and initial camera offset. пре 10 година
RoomMesh.h Performance boost by storing data in GL buffers directly пре 10 година
RunTime.h Fixed StaticMesh Y offset пре 10 година
Script.h Auto code indentation [skip ci] пре 10 година
SkeletalModel.h Fixed StaticModel rotation пре 10 година
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. пре 10 година
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 10 година
StaticMesh.h Fixed window resizing and initial camera offset. пре 10 година
TextureManager.h TextureManager is now completely static. пре 10 година
UI.h Removed Exceptions, moved GL code into Shader пре 10 година
World.h Added basic view frustum culling пре 10 година
config.h.in Using stb_image, stb_image_write. New imgui version. пре 10 година
global.h Controller support, Camera Quaternion пре 10 година