Open Source Tomb Raider Engine
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Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 år sedan
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commands Fixed StaticModel rotation 10 år sedan
games Auto code indentation [skip ci] 10 år sedan
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 år sedan
system TextureManager is now completely static. 10 år sedan
utils TextureManager is now completely static. 10 år sedan
Camera.h Performance boost by storing data in GL buffers directly 10 år sedan
Console.h Improved Console, added auto-completion 10 år sedan
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 år sedan
Game.h Controller support, Camera Quaternion 10 år sedan
Log.h Fixed window resizing and initial camera offset. 10 år sedan
Menu.h Auto code indentation [skip ci] 10 år sedan
MenuFolder.h Auto code indentation [skip ci] 10 år sedan
Mesh.h Performance boost by storing data in GL buffers directly 10 år sedan
Render.h TextureManager is now completely static. 10 år sedan
Room.h Fixed window resizing and initial camera offset. 10 år sedan
RoomData.h Fixed window resizing and initial camera offset. 10 år sedan
RoomMesh.h Performance boost by storing data in GL buffers directly 10 år sedan
RunTime.h Fixed StaticMesh Y offset 10 år sedan
Script.h Auto code indentation [skip ci] 10 år sedan
SkeletalModel.h Fixed StaticModel rotation 10 år sedan
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 år sedan
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 år sedan
StaticMesh.h Fixed window resizing and initial camera offset. 10 år sedan
TextureManager.h TextureManager is now completely static. 10 år sedan
UI.h Removed Exceptions, moved GL code into Shader 10 år sedan
World.h Added basic view frustum culling 10 år sedan
config.h.in Using stb_image, stb_image_write. New imgui version. 10 år sedan
global.h Controller support, Camera Quaternion 10 år sedan