Open Source Tomb Raider Engine
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Thomas Buck 09b15dddcd Format code [skip ci] 10 years ago
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commands Fixed StaticModel rotation 10 years ago
games Auto code indentation [skip ci] 10 years ago
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 years ago
system Format code [skip ci] 10 years ago
utils Format code [skip ci] 10 years ago
Camera.h Individual toggles for bounding box visualisation. 10 years ago
Console.h Updated imgui, added consoleAction. 10 years ago
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
Game.h Back face culling, log levels, clipboard support. 10 years ago
Log.h Back face culling, log levels, clipboard support. 10 years ago
Menu.h Auto code indentation [skip ci] 10 years ago
MenuFolder.h Auto code indentation [skip ci] 10 years ago
Mesh.h Wrong assert was used when including glm 10 years ago
Render.h Debug info now displayed as imgui overlay 10 years ago
Room.h Individual toggles for bounding box visualisation. 10 years ago
RoomData.h Wrong assert was used when including glm 10 years ago
RoomMesh.h Wrong assert was used when including glm 10 years ago
RunTime.h Fixed StaticMesh Y offset 10 years ago
Script.h Auto code indentation [skip ci] 10 years ago
SkeletalModel.h Fixed StaticModel rotation 10 years ago
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 years ago
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
StaticMesh.h Individual toggles for bounding box visualisation. 10 years ago
TextureManager.h Wrong assert was used when including glm 10 years ago
UI.h Updated imgui, added consoleAction. 10 years ago
World.h Added basic view frustum culling 10 years ago
config.h.in Now using stb_truetype instead of SDL2-TTF. 10 years ago
global.h Format code [skip ci] 10 years ago