Open Source Tomb Raider Engine
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Thomas Buck 09b15dddcd Format code [skip ci] 9 lat temu
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commands Fixed StaticModel rotation 9 lat temu
games Auto code indentation [skip ci] 9 lat temu
loader Mesh now RoomMesh, _fixed_ texture bleeding 9 lat temu
system Format code [skip ci] 9 lat temu
utils Format code [skip ci] 9 lat temu
Camera.h Individual toggles for bounding box visualisation. 9 lat temu
Console.h Updated imgui, added consoleAction. 9 lat temu
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 lat temu
Game.h Back face culling, log levels, clipboard support. 9 lat temu
Log.h Back face culling, log levels, clipboard support. 9 lat temu
Menu.h Auto code indentation [skip ci] 9 lat temu
MenuFolder.h Auto code indentation [skip ci] 9 lat temu
Mesh.h Wrong assert was used when including glm 9 lat temu
Render.h Debug info now displayed as imgui overlay 9 lat temu
Room.h Individual toggles for bounding box visualisation. 9 lat temu
RoomData.h Wrong assert was used when including glm 9 lat temu
RoomMesh.h Wrong assert was used when including glm 9 lat temu
RunTime.h Fixed StaticMesh Y offset 9 lat temu
Script.h Auto code indentation [skip ci] 9 lat temu
SkeletalModel.h Fixed StaticModel rotation 9 lat temu
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 lat temu
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 lat temu
StaticMesh.h Individual toggles for bounding box visualisation. 9 lat temu
TextureManager.h Wrong assert was used when including glm 9 lat temu
UI.h Updated imgui, added consoleAction. 9 lat temu
World.h Added basic view frustum culling 9 lat temu
config.h.in Now using stb_truetype instead of SDL2-TTF. 9 lat temu
global.h Format code [skip ci] 9 lat temu