Open Source Tomb Raider Engine
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10 gadus atpakaļ
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commands Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 gadus atpakaļ
games Auto code indentation [skip ci] 10 gadus atpakaļ
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 gadus atpakaļ
system Removed WindowGLUT, added WindowGLFW 10 gadus atpakaļ
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 gadus atpakaļ
Camera.h Room Mesh displayed more or less correctly 10 gadus atpakaļ
Console.h Improved Console, added auto-completion 10 gadus atpakaļ
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 gadus atpakaļ
Exception.h LoaderTR2 tries to load external SFX file 10 gadus atpakaļ
Game.h Camera movement, first Mesh drawing 10 gadus atpakaļ
Log.h Implemented get command 10 gadus atpakaļ
Menu.h Auto code indentation [skip ci] 10 gadus atpakaļ
MenuFolder.h Auto code indentation [skip ci] 10 gadus atpakaļ
Mesh.h Mesh now RoomMesh, _fixed_ texture bleeding 10 gadus atpakaļ
Render.h Fix glm includes for Travis 10 gadus atpakaļ
Room.h Mesh now RoomMesh, _fixed_ texture bleeding 10 gadus atpakaļ
RoomData.h Camera movement, first Mesh drawing 10 gadus atpakaļ
RoomMesh.h Mesh now RoomMesh, _fixed_ texture bleeding 10 gadus atpakaļ
RunTime.h Added FPS histogram 10 gadus atpakaļ
Script.h Auto code indentation [skip ci] 10 gadus atpakaļ
SkeletalModel.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 gadus atpakaļ
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 gadus atpakaļ
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 gadus atpakaļ
StaticMesh.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 gadus atpakaļ
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 gadus atpakaļ
UI.h Auto code indentation [skip ci] 10 gadus atpakaļ
World.h LoaderTR2 tries to load Meshes and StaticMeshes 10 gadus atpakaļ
config.h.in Removed WindowGLUT, added WindowGLFW 10 gadus atpakaļ
global.h Removed WindowGLUT, added WindowGLFW 10 gadus atpakaļ