Open Source Tomb Raider Engine
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Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10 年之前
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commands Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
games Auto code indentation [skip ci] 10 年之前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
system Removed WindowGLUT, added WindowGLFW 10 年之前
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
Camera.h Room Mesh displayed more or less correctly 10 年之前
Console.h Improved Console, added auto-completion 10 年之前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
Exception.h LoaderTR2 tries to load external SFX file 10 年之前
Game.h Camera movement, first Mesh drawing 10 年之前
Log.h Implemented get command 10 年之前
Menu.h Auto code indentation [skip ci] 10 年之前
MenuFolder.h Auto code indentation [skip ci] 10 年之前
Mesh.h Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
Render.h Fix glm includes for Travis 10 年之前
Room.h Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
RoomData.h Camera movement, first Mesh drawing 10 年之前
RoomMesh.h Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
RunTime.h Added FPS histogram 10 年之前
Script.h Auto code indentation [skip ci] 10 年之前
SkeletalModel.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 年之前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
StaticMesh.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
UI.h Auto code indentation [skip ci] 10 年之前
World.h LoaderTR2 tries to load Meshes and StaticMeshes 10 年之前
config.h.in Removed WindowGLUT, added WindowGLFW 10 年之前
global.h Removed WindowGLUT, added WindowGLFW 10 年之前