Open Source Tomb Raider Engine
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Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10 jaren geleden
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commands Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
games Auto code indentation [skip ci] 10 jaren geleden
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
system Removed WindowGLUT, added WindowGLFW 10 jaren geleden
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
Camera.h Room Mesh displayed more or less correctly 10 jaren geleden
Console.h Improved Console, added auto-completion 10 jaren geleden
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
Exception.h LoaderTR2 tries to load external SFX file 10 jaren geleden
Game.h Camera movement, first Mesh drawing 10 jaren geleden
Log.h Implemented get command 10 jaren geleden
Menu.h Auto code indentation [skip ci] 10 jaren geleden
MenuFolder.h Auto code indentation [skip ci] 10 jaren geleden
Mesh.h Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
Render.h Fix glm includes for Travis 10 jaren geleden
Room.h Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
RoomData.h Camera movement, first Mesh drawing 10 jaren geleden
RoomMesh.h Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
RunTime.h Added FPS histogram 10 jaren geleden
Script.h Auto code indentation [skip ci] 10 jaren geleden
SkeletalModel.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 jaren geleden
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
StaticMesh.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
UI.h Auto code indentation [skip ci] 10 jaren geleden
World.h LoaderTR2 tries to load Meshes and StaticMeshes 10 jaren geleden
config.h.in Removed WindowGLUT, added WindowGLFW 10 jaren geleden
global.h Removed WindowGLUT, added WindowGLFW 10 jaren geleden