.. |
commands
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 年前 |
games
|
Auto code indentation [skip ci]
|
10 年前 |
loader
|
Mesh now RoomMesh, _fixed_ texture bleeding
|
10 年前 |
system
|
Removed WindowGLUT, added WindowGLFW
|
10 年前 |
utils
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 年前 |
Camera.h
|
Room Mesh displayed more or less correctly
|
10 年前 |
Console.h
|
Improved Console, added auto-completion
|
10 年前 |
Entity.h
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 年前 |
Exception.h
|
LoaderTR2 tries to load external SFX file
|
10 年前 |
Game.h
|
Camera movement, first Mesh drawing
|
10 年前 |
Log.h
|
Implemented get command
|
10 年前 |
Menu.h
|
Auto code indentation [skip ci]
|
10 年前 |
MenuFolder.h
|
Auto code indentation [skip ci]
|
10 年前 |
Mesh.h
|
Mesh now RoomMesh, _fixed_ texture bleeding
|
10 年前 |
Render.h
|
Fix glm includes for Travis
|
10 年前 |
Room.h
|
Mesh now RoomMesh, _fixed_ texture bleeding
|
10 年前 |
RoomData.h
|
Camera movement, first Mesh drawing
|
10 年前 |
RoomMesh.h
|
Mesh now RoomMesh, _fixed_ texture bleeding
|
10 年前 |
RunTime.h
|
Added FPS histogram
|
10 年前 |
Script.h
|
Auto code indentation [skip ci]
|
10 年前 |
SkeletalModel.h
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 年前 |
SoundManager.h
|
Rewrote OpenAL, SoundManager, added system folder
|
10 年前 |
Sprite.h
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 年前 |
StaticMesh.h
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 年前 |
TextureManager.h
|
Mesh now RoomMesh, _fixed_ texture bleeding
|
10 年前 |
UI.h
|
Auto code indentation [skip ci]
|
10 年前 |
World.h
|
LoaderTR2 tries to load Meshes and StaticMeshes
|
10 年前 |
config.h.in
|
Removed WindowGLUT, added WindowGLFW
|
10 年前 |
global.h
|
Removed WindowGLUT, added WindowGLFW
|
10 年前 |