Open Source Tomb Raider Engine
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Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10 年前
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commands Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
games Auto code indentation [skip ci] 10 年前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
system Removed WindowGLUT, added WindowGLFW 10 年前
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
Camera.h Room Mesh displayed more or less correctly 10 年前
Console.h Improved Console, added auto-completion 10 年前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
Exception.h LoaderTR2 tries to load external SFX file 10 年前
Game.h Camera movement, first Mesh drawing 10 年前
Log.h Implemented get command 10 年前
Menu.h Auto code indentation [skip ci] 10 年前
MenuFolder.h Auto code indentation [skip ci] 10 年前
Mesh.h Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
Render.h Fix glm includes for Travis 10 年前
Room.h Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
RoomData.h Camera movement, first Mesh drawing 10 年前
RoomMesh.h Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
RunTime.h Added FPS histogram 10 年前
Script.h Auto code indentation [skip ci] 10 年前
SkeletalModel.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 年前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
StaticMesh.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年前
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 年前
UI.h Auto code indentation [skip ci] 10 年前
World.h LoaderTR2 tries to load Meshes and StaticMeshes 10 年前
config.h.in Removed WindowGLUT, added WindowGLFW 10 年前
global.h Removed WindowGLUT, added WindowGLFW 10 年前