Open Source Tomb Raider Engine
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Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 years ago
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commands Fixed StaticModel rotation 10 years ago
games Auto code indentation [skip ci] 10 years ago
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 years ago
system TextureManager is now completely static. 9 years ago
utils TextureManager is now completely static. 9 years ago
Camera.h Performance boost by storing data in GL buffers directly 9 years ago
Console.h Improved Console, added auto-completion 10 years ago
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
Game.h Controller support, Camera Quaternion 10 years ago
Log.h Fixed window resizing and initial camera offset. 9 years ago
Menu.h Auto code indentation [skip ci] 10 years ago
MenuFolder.h Auto code indentation [skip ci] 10 years ago
Mesh.h Performance boost by storing data in GL buffers directly 9 years ago
Render.h TextureManager is now completely static. 9 years ago
Room.h Fixed window resizing and initial camera offset. 9 years ago
RoomData.h Fixed window resizing and initial camera offset. 9 years ago
RoomMesh.h Performance boost by storing data in GL buffers directly 9 years ago
RunTime.h Fixed StaticMesh Y offset 9 years ago
Script.h Auto code indentation [skip ci] 10 years ago
SkeletalModel.h Fixed StaticModel rotation 10 years ago
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 years ago
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
StaticMesh.h Fixed window resizing and initial camera offset. 9 years ago
TextureManager.h TextureManager is now completely static. 9 years ago
UI.h Removed Exceptions, moved GL code into Shader 9 years ago
World.h Added basic view frustum culling 10 years ago
config.h.in Using stb_image, stb_image_write. New imgui version. 9 years ago
global.h Controller support, Camera Quaternion 10 years ago