Open Source Tomb Raider Engine
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Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 年之前
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commands Fixed StaticModel rotation 10 年之前
games Auto code indentation [skip ci] 10 年之前
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
system TextureManager is now completely static. 10 年之前
utils TextureManager is now completely static. 10 年之前
Camera.h Performance boost by storing data in GL buffers directly 10 年之前
Console.h Improved Console, added auto-completion 10 年之前
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
Game.h Controller support, Camera Quaternion 10 年之前
Log.h Fixed window resizing and initial camera offset. 10 年之前
Menu.h Auto code indentation [skip ci] 10 年之前
MenuFolder.h Auto code indentation [skip ci] 10 年之前
Mesh.h Performance boost by storing data in GL buffers directly 10 年之前
Render.h TextureManager is now completely static. 10 年之前
Room.h Fixed window resizing and initial camera offset. 10 年之前
RoomData.h Fixed window resizing and initial camera offset. 10 年之前
RoomMesh.h Performance boost by storing data in GL buffers directly 10 年之前
RunTime.h Fixed StaticMesh Y offset 10 年之前
Script.h Auto code indentation [skip ci] 10 年之前
SkeletalModel.h Fixed StaticModel rotation 10 年之前
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 年之前
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
StaticMesh.h Fixed window resizing and initial camera offset. 10 年之前
TextureManager.h TextureManager is now completely static. 10 年之前
UI.h Removed Exceptions, moved GL code into Shader 10 年之前
World.h Added basic view frustum culling 10 年之前
config.h.in Using stb_image, stb_image_write. New imgui version. 10 年之前
global.h Controller support, Camera Quaternion 10 年之前