Open Source Tomb Raider Engine
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Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 лет назад
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commands Fixed StaticModel rotation 10 лет назад
games Auto code indentation [skip ci] 10 лет назад
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 лет назад
system TextureManager is now completely static. 9 лет назад
utils TextureManager is now completely static. 9 лет назад
Camera.h Performance boost by storing data in GL buffers directly 9 лет назад
Console.h Improved Console, added auto-completion 10 лет назад
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 лет назад
Game.h Controller support, Camera Quaternion 10 лет назад
Log.h Fixed window resizing and initial camera offset. 9 лет назад
Menu.h Auto code indentation [skip ci] 10 лет назад
MenuFolder.h Auto code indentation [skip ci] 10 лет назад
Mesh.h Performance boost by storing data in GL buffers directly 9 лет назад
Render.h TextureManager is now completely static. 9 лет назад
Room.h Fixed window resizing and initial camera offset. 9 лет назад
RoomData.h Fixed window resizing and initial camera offset. 9 лет назад
RoomMesh.h Performance boost by storing data in GL buffers directly 9 лет назад
RunTime.h Fixed StaticMesh Y offset 9 лет назад
Script.h Auto code indentation [skip ci] 10 лет назад
SkeletalModel.h Fixed StaticModel rotation 10 лет назад
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 лет назад
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 лет назад
StaticMesh.h Fixed window resizing and initial camera offset. 9 лет назад
TextureManager.h TextureManager is now completely static. 9 лет назад
UI.h Removed Exceptions, moved GL code into Shader 9 лет назад
World.h Added basic view frustum culling 10 лет назад
config.h.in Using stb_image, stb_image_write. New imgui version. 9 лет назад
global.h Controller support, Camera Quaternion 10 лет назад