Open Source Tomb Raider Engine
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Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 vuotta sitten
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commands Fixed StaticModel rotation 10 vuotta sitten
games Auto code indentation [skip ci] 10 vuotta sitten
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 vuotta sitten
system TextureManager is now completely static. 9 vuotta sitten
utils TextureManager is now completely static. 9 vuotta sitten
Camera.h Performance boost by storing data in GL buffers directly 9 vuotta sitten
Console.h Improved Console, added auto-completion 10 vuotta sitten
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
Game.h Controller support, Camera Quaternion 10 vuotta sitten
Log.h Fixed window resizing and initial camera offset. 9 vuotta sitten
Menu.h Auto code indentation [skip ci] 10 vuotta sitten
MenuFolder.h Auto code indentation [skip ci] 10 vuotta sitten
Mesh.h Performance boost by storing data in GL buffers directly 9 vuotta sitten
Render.h TextureManager is now completely static. 9 vuotta sitten
Room.h Fixed window resizing and initial camera offset. 9 vuotta sitten
RoomData.h Fixed window resizing and initial camera offset. 9 vuotta sitten
RoomMesh.h Performance boost by storing data in GL buffers directly 9 vuotta sitten
RunTime.h Fixed StaticMesh Y offset 9 vuotta sitten
Script.h Auto code indentation [skip ci] 10 vuotta sitten
SkeletalModel.h Fixed StaticModel rotation 10 vuotta sitten
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 vuotta sitten
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
StaticMesh.h Fixed window resizing and initial camera offset. 9 vuotta sitten
TextureManager.h TextureManager is now completely static. 9 vuotta sitten
UI.h Removed Exceptions, moved GL code into Shader 9 vuotta sitten
World.h Added basic view frustum culling 10 vuotta sitten
config.h.in Using stb_image, stb_image_write. New imgui version. 9 vuotta sitten
global.h Controller support, Camera Quaternion 10 vuotta sitten