Open Source Tomb Raider Engine
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Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 jaren geleden
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commands Fixed StaticModel rotation 10 jaren geleden
games Auto code indentation [skip ci] 10 jaren geleden
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
system TextureManager is now completely static. 9 jaren geleden
utils TextureManager is now completely static. 9 jaren geleden
Camera.h Performance boost by storing data in GL buffers directly 9 jaren geleden
Console.h Improved Console, added auto-completion 10 jaren geleden
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
Game.h Controller support, Camera Quaternion 10 jaren geleden
Log.h Fixed window resizing and initial camera offset. 9 jaren geleden
Menu.h Auto code indentation [skip ci] 10 jaren geleden
MenuFolder.h Auto code indentation [skip ci] 10 jaren geleden
Mesh.h Performance boost by storing data in GL buffers directly 9 jaren geleden
Render.h TextureManager is now completely static. 9 jaren geleden
Room.h Fixed window resizing and initial camera offset. 9 jaren geleden
RoomData.h Fixed window resizing and initial camera offset. 9 jaren geleden
RoomMesh.h Performance boost by storing data in GL buffers directly 9 jaren geleden
RunTime.h Fixed StaticMesh Y offset 9 jaren geleden
Script.h Auto code indentation [skip ci] 10 jaren geleden
SkeletalModel.h Fixed StaticModel rotation 10 jaren geleden
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 9 jaren geleden
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 jaren geleden
StaticMesh.h Fixed window resizing and initial camera offset. 9 jaren geleden
TextureManager.h TextureManager is now completely static. 9 jaren geleden
UI.h Removed Exceptions, moved GL code into Shader 9 jaren geleden
World.h Added basic view frustum culling 10 jaren geleden
config.h.in Using stb_image, stb_image_write. New imgui version. 9 jaren geleden
global.h Controller support, Camera Quaternion 10 jaren geleden