Open Source Tomb Raider Engine
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Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 yıl önce
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commands Fixed StaticModel rotation 10 yıl önce
games Auto code indentation [skip ci] 10 yıl önce
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 yıl önce
system TextureManager is now completely static. 10 yıl önce
utils TextureManager is now completely static. 10 yıl önce
Camera.h Performance boost by storing data in GL buffers directly 10 yıl önce
Console.h Improved Console, added auto-completion 10 yıl önce
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 yıl önce
Game.h Controller support, Camera Quaternion 10 yıl önce
Log.h Fixed window resizing and initial camera offset. 10 yıl önce
Menu.h Auto code indentation [skip ci] 10 yıl önce
MenuFolder.h Auto code indentation [skip ci] 10 yıl önce
Mesh.h Performance boost by storing data in GL buffers directly 10 yıl önce
Render.h TextureManager is now completely static. 10 yıl önce
Room.h Fixed window resizing and initial camera offset. 10 yıl önce
RoomData.h Fixed window resizing and initial camera offset. 10 yıl önce
RoomMesh.h Performance boost by storing data in GL buffers directly 10 yıl önce
RunTime.h Fixed StaticMesh Y offset 10 yıl önce
Script.h Auto code indentation [skip ci] 10 yıl önce
SkeletalModel.h Fixed StaticModel rotation 10 yıl önce
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. 10 yıl önce
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 yıl önce
StaticMesh.h Fixed window resizing and initial camera offset. 10 yıl önce
TextureManager.h TextureManager is now completely static. 10 yıl önce
UI.h Removed Exceptions, moved GL code into Shader 10 yıl önce
World.h Added basic view frustum culling 10 yıl önce
config.h.in Using stb_image, stb_image_write. New imgui version. 10 yıl önce
global.h Controller support, Camera Quaternion 10 yıl önce