Open Source Tomb Raider Engine
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Thomas Buck e2f3ea30ad TextureManager is now completely static. il y a 10 ans
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commands Fixed StaticModel rotation il y a 10 ans
games Auto code indentation [skip ci] il y a 10 ans
loader Mesh now RoomMesh, _fixed_ texture bleeding il y a 10 ans
system TextureManager is now completely static. il y a 10 ans
utils TextureManager is now completely static. il y a 10 ans
Camera.h Performance boost by storing data in GL buffers directly il y a 10 ans
Console.h Improved Console, added auto-completion il y a 10 ans
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
Game.h Controller support, Camera Quaternion il y a 10 ans
Log.h Fixed window resizing and initial camera offset. il y a 10 ans
Menu.h Auto code indentation [skip ci] il y a 10 ans
MenuFolder.h Auto code indentation [skip ci] il y a 10 ans
Mesh.h Performance boost by storing data in GL buffers directly il y a 10 ans
Render.h TextureManager is now completely static. il y a 10 ans
Room.h Fixed window resizing and initial camera offset. il y a 10 ans
RoomData.h Fixed window resizing and initial camera offset. il y a 10 ans
RoomMesh.h Performance boost by storing data in GL buffers directly il y a 10 ans
RunTime.h Fixed StaticMesh Y offset il y a 10 ans
Script.h Auto code indentation [skip ci] il y a 10 ans
SkeletalModel.h Fixed StaticModel rotation il y a 10 ans
SoundManager.h RunTime now static. StaticMesh displays bounding boxes. il y a 10 ans
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
StaticMesh.h Fixed window resizing and initial camera offset. il y a 10 ans
TextureManager.h TextureManager is now completely static. il y a 10 ans
UI.h Removed Exceptions, moved GL code into Shader il y a 10 ans
World.h Added basic view frustum culling il y a 10 ans
config.h.in Using stb_image, stb_image_write. New imgui version. il y a 10 ans
global.h Controller support, Camera Quaternion il y a 10 ans